Feedback Request] The Gentleman Thief's Guide - A Non-Violent RPG About the Art of Elegant Theft


Hello everyone! I'm an independent Italian game designer, and I'd like to share  The Gentleman Thief's Guide*with you - a roleplaying game celebrating the art of elegant, non-violent heists.

Why I'm Seeking Your Feedback

I want to be completely honest with you: this game already works perfectly for me and my friends. We enjoy playing it in its current form, and it fulfills exactly what I envisioned. However, turning it into a polished, fully realized manual would require a significant investment of time and energy - something I need to approach thoughtfully as a solo designer.

That's why I'm here. I need your help to understand if this project resonates with a wider audience. Should I invest the time to transform it into a complete manual, or is it best left as a beloved project I enjoy with my friends? Your feedback will help me make this decision.

What's The Game About?

The Gentleman Thief's Guide puts you in the shoes of master thieves who treat each heist as an artistic performance. No violence, no bloodshed - just wit, elegance, and style. Think Arsène Lupin or Assane Diop: gentleman thieves who transform each heist into an unforgettable spectacle.

Key System Features:

- Non-Violence Focus: Success depends on wit and charisma, not brute force

- Elegance & Style System: A resource representing your ability to maintain control and class even in critical situations

- Flashback Mechanics: Reveal previous preparations at crucial moments

- Alert System: Manages rising tension during the heist

- Approaches & Skills: Based on grace, charm, cunning, and dexterity

What I'd Like to Know:

1. Does the concept intrigue you? Are you interested in a game focused on non-violence and elegance?

2. Do the mechanics seem to support the theme well?

3. Is there anything you'd like to see expanded or modified?

4. Would you play this with your group?

5. Most importantly: would you be interested in a fully developed manual of this game?

Where I Stand

I'm an independent creator who loves designing games. The Gentleman Thief's Guide is more than a hobby - it's a passion project I've poured my creativity into. I'm happy to invest the time and effort to develop it further, but only if there's genuine interest from the community.

If the game doesn't resonate with people, that's completely fine - I'll keep enjoying it with my friends and focus my energy on other projects. But if it does connect with you, I'd love to know what aspects excite you and what you'd want to see in a full release.

I'm here to answer any questions about specific mechanics or the pre-generated characters. Every piece of feedback, whether positive or critical, will help guide my decision about this project's future. 

Giovanni!

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